How to Play
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Roll and Re-Roll
Dice rolls are performed at the beginning of your turn to determine what your tribe is capable of doing that round.
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Dice Allocation
After any rerolls, assign dice to active unit cards to increase their base stats or allow them to perform additional actions.
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Move and Attack
Move and attack with each of your active units using their base stat +1 for each attack/move die you assign to that unit.
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Call to War
A unit can use their horn die results to call more units to the battlefield or acquire new abilities from the ability decks.
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Charge Abilities
Gain Power Crystals using the dice and Crystal Mines. Use these Power Crystals to charge your abilities and cast them at your opponents.
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Battle Royale
Starting at round 6, flip 2 tiles at the beginning of your turn, gradually forcing the battle into the Crystal Mines in the center of the field.
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Scoring
At the end of 10 rounds, count up your points to determine who is the victor.
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